Humanoid.AutoRotate doesn't clone

  • Create a humanoid
  • Set AutoRotate to false
  • Copy and paste the humanoid
  • AutoRotate is now true
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I tried cloning a humanoid with AutoRotate set to false and it worked.

Yep, getting this too.

I’ve actually noticed a lot of Humanoid settings don’t clone.
For example: Max Health.

And this is something I’ve noticed since a long time ago. (2010 at the earliest)

This bug still happens, the StarterHumanoid feature is effected by this bug.

I necro’d the thread, fight me.

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Experiencing this same issue. Need to disable AutoRotate so I can prevent the HumanoidRootPart from going wonkers in first person, but have to ugily set it on spawn instead of with StarterHumanoid because it doesn’t archive.

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I’ll add to this in saying there are other properties that have this problem too. It was fixed with the RigType property but none of the others.