Humanoid.BodyDepthScale also affecting Humanoid.BodyHeightScale?

When I try to scale the players body depth via scripts, it ends up scaling the height proportionately to the depth, and I don’t want that in this case.

Desired outcome:

It ends up scaling the height aswell when I change it via scripts (not local scripts)


Heres the code that Should change the depth only.

image

I’m aware that when changing the players height, the depth also changes proportionate but I wasn’t aware that its the same when changing depth (if thats how it works)

Humanoid.AutoScalingEnabled

This doesn’t seem to solve the issue. It still scales the rest of the body as if i’m using Character:ScaleTo()