Humanoid:ChangeState(Enum.HumanoidStateType.Physics, true) = not true?

Hello! I’m trying to set the Humanoids Physics State back to true but it’s just not working. Does anyone have a clue why?

Here’s my code
image

Update!

From what I can tell, setting physics to true doesn’t (does not :man_shrugging:) in fact work, but setting the running state does! Thanks anyway

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