So this problem is related to clothing (shirts/pants). Occasionally when I give a player a shirt/pants id from my selection of outfits in my game it will sometimes not load parts of their clothing.
Yes, it’s an uncommon thing, however it just gives me ocd whenever it happens. I don’t know how to solve it. I tried setting my clothing to other ids, then reverting to see if it reloads the outfit but it just won’t do that.
Can you provide the code to us so we can see what the issue might be? Other than that, I think you need to delete the current clothing first, then put on the new clothing. Make sure you also wrap both of these codes in a pcall to be sure the new clothing loads properly along with deleting the old ones.
I use applydescription to reload the clothing. Doesn’t that by default remove the shirts/pants and add in new ones?
Here’s the part of the code where I load the player’s clothing/body colors:
local Player = game.Players:GetPlayerFromCharacter(character)
local ID
local succ, fai = pcall(function()
ID = game.Players:GetHumanoidDescriptionFromUserId(Player.UserId)
end)
if fai then
print(fai)
end
local HumanoidDescription = humanoid:GetAppliedDescription()
shirtid = gameresources.clothingids[tostring(playerfolder.clothingid.Value)]["Shirt"].Value
pantsid = gameresources.clothingids[tostring(playerfolder.clothingid.Value)]["Pants"].Value
HumanoidDescription.Shirt = shirtid
HumanoidDescription.Pants = pantsid
HumanoidDescription.FaceAccessory = 0
local bc = BrickColor.new(playerfolder.skincolor.Value)
local bccolor = bc.Color
HumanoidDescription.HeadColor = bccolor
HumanoidDescription.TorsoColor = bccolor
HumanoidDescription.RightArmColor = bccolor
HumanoidDescription.LeftArmColor = bccolor
HumanoidDescription.RightLegColor = bccolor
HumanoidDescription.LeftLegColor = bccolor
if ID then
HumanoidDescription.HairAccessory = ID.HairAccessory
end
wait(1)
humanoid:ApplyDescription(HumanoidDescription)
I didn’t know about GetAppliedDescription() so I looked it up on the roblox dev resource page. It doesn’t say anything about reloading the avatar, but I might have missed that point by not reading more thoroughly. Can you provide errors too? Right now I will now try to edit your code.
It was really tough to fix your code since I didn’t have your full code (this left errors as there were undefined variables and I got confused a little).
local Player = game.Players:GetPlayerFromCharacter(character)
local succ, fai = pcall(function()
local bccolor = bc.Color
local ID = game.Players:GetHumanoidDescriptionFromUserId(Player.UserId)
for i, v in pairs(Player:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = bccolor--change body colors
end
if v:IsA("Accessory") then
v:Destroy() --if you dont want accessories to be deleted then delete these lines
end
end
local shirt = Player:FindFirstChildWhichIsA("Shirt")
if not shirt then
shirt = Instance.new("Shirt", Player)
end
local pants = Player:FindFirstChildWhichIsA("Pants")
if not pants then
pants = Instance.new("Pants", Player)
end
shirt.ShirtTemplate = shirtid
pants.PantsTemplate = pantsid
if ID then
Player.HairAccessory = ID.HairAccessory
end
end)
if fai then
print(fai)
end
Usually it’s a one off thing. Sometimes meshes and audio fail to load for me and the game breaks sometimes. It’s probably a good idea to wrap everything in checks just to make sure they work and load propery