HumanoidDescription not working

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I’m trying to make my game have the default “Blocky” character build and I have run into an issue.

  1. What is the issue? Include screenshots / videos if possible!

My issue is that when I try to change my character’s, Humanoid’s, HumanoidDescription properties, nothing changes. Maybe I’m doing this wrong, but here’s my script:

I tried to keep it simple

for _, player in pairs(game.Players:GetChildren()) do
	local humanoid = nil
	if player.Name == "Handles" then
		print("bruh")
	else
		
		humanoid = player.Character and player.Character:FindFirstChild("Humanoid")

		humanoid.HumanoidDescription.Torso = 0
		print(humanoid.HumanoidDescription.Torso)
	end



end

I’ve looked around here on the forums and yet to no avail so here I am creating a topic that could probably be solved easily by someone with more experience. Also, the print is in fact 0 and I even used the API documentation to aid in this task. HumanoidDescription | Roblox Creator Documentation

1 Like

Could you show me what the script printed?

The code that I have written provided an output that read the following: “0” (had to do that to pass the char limit)

Um, I’m not sure if you saw but I am trying to change the body type, from what I read that basically loads the players default if I’m not mistaken (which I very well might be).

You still have to apply it, it will not update when you change the value to my knowledge.

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Try using this:

local humanoidDesc = humanoid.HumanoidDescription:Clone()
humanoidDesc.Torso = 0
humanoid:ApplyDescription(humanoidDesc)

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Ohhhh I see now, thank you for helping me with this difficult challenge, that as I’ve predicted, could be easily solved by one of a higher experience level. Once again, my greatest thanks! Cheers.

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thank you as well (this is to extend the characters of my reply)

Does the script work? (ignore this text)

yes it does (though I wrote my version of it here:

local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(player)
	print(player.Name .. " joined the game!")
	local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")

	local descriptionClone = humanoid:GetAppliedDescription()
	descriptionClone.Torso = 0
	descriptionClone.RightLeg = 0
	descriptionClone.RightArm = 0
	descriptionClone.LeftLeg = 0
	descriptionClone.LeftArm = 0
	
	
	humanoid:ApplyDescription(descriptionClone)
end)

)

ok (ignore this text again is only for extend this reply)

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Wait, im getting an error now,
ServerScriptService.HumanoidDesc:8: attempt to index nil with 'GetAppliedDescription'
on line 8

try to use Player.CharacterAdded event

ok so i tried that and it still doesn’t work, there’s no error, but here’s my code:

I know it’s messy but it’s quite late for me



local Players = game:GetService("Players")

local function onCharacterAdded(character)
local player = nil

	local function getPlayerFromCharacter(character)
		for _, player in pairs(game:GetService("Players"):GetPlayers()) do
			if player.Character == character then
					player = player
				return player

			end
		end
	end

local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")

	local descriptionClone = humanoid:GetAppliedDescription()
	descriptionClone.Torso = 0
	descriptionClone.RightLeg = 0
	descriptionClone.RightArm = 0
	descriptionClone.LeftLeg = 0
	descriptionClone.LeftArm = 0
	
	
	humanoid:ApplyDescription(descriptionClone)
end

Is that the entire script? …

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yep (charrrrrrrssssssssssssss)
(Sorry if I don’t respond for a while, I’ll be afk sleeping)

Try to put this

local Players = game:GetService("Players")

local function onCharacterAdded(character)
	local player

	local function getPlayerFromCharacter(character)
		for _, player in pairs(game:GetService("Players"):GetPlayers()) do
			if player.Character == character then
				return player
			end
		end
	end

	player = getPlayerFromCharacter(character)
	local humanoid = player and (player.Character and player.Character:FindFirstChildOfClass("Humanoid"))

	if humanoid then
		local descriptionClone = humanoid:GetAppliedDescription()
		descriptionClone.Torso = 0
		descriptionClone.RightLeg = 0
		descriptionClone.RightArm = 0
		descriptionClone.LeftLeg = 0
		descriptionClone.LeftArm = 0

		humanoid:ApplyDescription(descriptionClone)
	else
		warn("Humanoid not found") --This is optional
	end
end

Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Connect(onCharacterAdded)
end)
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I tried it and got this error:
Humanoid::ApplyDescription() DataModel was not available

add wait? (ignore ignore)

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