Could you show me what the script printed?
The code that I have written provided an output that read the following: “0” (had to do that to pass the char limit)
Um, I’m not sure if you saw but I am trying to change the body type, from what I read that basically loads the players default if I’m not mistaken (which I very well might be).
You still have to apply it, it will not update when you change the value to my knowledge.
Try using this:
local humanoidDesc = humanoid.HumanoidDescription:Clone()
humanoidDesc.Torso = 0
humanoid:ApplyDescription(humanoidDesc)
Ohhhh I see now, thank you for helping me with this difficult challenge, that as I’ve predicted, could be easily solved by one of a higher experience level. Once again, my greatest thanks! Cheers.
thank you as well (this is to extend the characters of my reply)
Does the script work? (ignore this text)
yes it does (though I wrote my version of it here:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
print(player.Name .. " joined the game!")
local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
local descriptionClone = humanoid:GetAppliedDescription()
descriptionClone.Torso = 0
descriptionClone.RightLeg = 0
descriptionClone.RightArm = 0
descriptionClone.LeftLeg = 0
descriptionClone.LeftArm = 0
humanoid:ApplyDescription(descriptionClone)
end)
)
ok (ignore this text again is only for extend this reply)
Wait, im getting an error now,
ServerScriptService.HumanoidDesc:8: attempt to index nil with 'GetAppliedDescription'
on line 8
try to use Player.CharacterAdded
event
ok so i tried that and it still doesn’t work, there’s no error, but here’s my code:
I know it’s messy but it’s quite late for me
local Players = game:GetService("Players")
local function onCharacterAdded(character)
local player = nil
local function getPlayerFromCharacter(character)
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player.Character == character then
player = player
return player
end
end
end
local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
local descriptionClone = humanoid:GetAppliedDescription()
descriptionClone.Torso = 0
descriptionClone.RightLeg = 0
descriptionClone.RightArm = 0
descriptionClone.LeftLeg = 0
descriptionClone.LeftArm = 0
humanoid:ApplyDescription(descriptionClone)
end
Is that the entire script? …
yep (charrrrrrrssssssssssssss)
(Sorry if I don’t respond for a while, I’ll be afk sleeping)
Try to put this
local Players = game:GetService("Players")
local function onCharacterAdded(character)
local player
local function getPlayerFromCharacter(character)
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player.Character == character then
return player
end
end
end
player = getPlayerFromCharacter(character)
local humanoid = player and (player.Character and player.Character:FindFirstChildOfClass("Humanoid"))
if humanoid then
local descriptionClone = humanoid:GetAppliedDescription()
descriptionClone.Torso = 0
descriptionClone.RightLeg = 0
descriptionClone.RightArm = 0
descriptionClone.LeftLeg = 0
descriptionClone.LeftArm = 0
humanoid:ApplyDescription(descriptionClone)
else
warn("Humanoid not found") --This is optional
end
end
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(onCharacterAdded)
end)
I tried it and got this error:
Humanoid::ApplyDescription() DataModel was not available
add wait
? (ignore ignore)
aye! It worked! Thank you for walking me through this script. Never knew how complex the humanoid was! Thanks again
Final code, made by @RobloxGamerPro20007
local Players = game:GetService("Players")
local function onCharacterAdded(character)
local player
local function getPlayerFromCharacter(character)
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if player.Character == character then
return player
end
end
end
player = getPlayerFromCharacter(character)
local humanoid = player and (player.Character and player.Character:FindFirstChildOfClass("Humanoid"))
if humanoid then
local descriptionClone = humanoid:GetAppliedDescription()
descriptionClone.Torso = 0
descriptionClone.RightLeg = 0
descriptionClone.RightArm = 0
descriptionClone.LeftLeg = 0
descriptionClone.LeftArm = 0
wait(.2)
humanoid:ApplyDescription(descriptionClone)
else
warn("Humanoid not found") --This is optional
end
end
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(onCharacterAdded)
end)
^ just for anyone who comes here for help with the same issue