I would really like to convert over to a morphing system using HumanoidDescriptions as:
- Swapping in body parts, animations, etc becomes significantly easier
- Many of my systems depend on this to load and change character appearances
- Morph organisation and handling can be greatly improved:
Currently, to use custom assets (such as faces, meshes, shirts, pants, etc), these assets must be owned by you. The problem is, a great majority of my morphs within HD Admin use custom assets, however since I don’t own the games my application is used within, HumanoidDescriptions fail to work. I can’t prompt every developer to take a copy of these assets as it’s:
- Annoying for the user
- Impractical on a large scale
In short, is there anyway to bypass the current limitations imposed on custom assets with HumanoidDescriptions, without introducing a second morphing system alongside it?