So, I’m using the HumanoidDescription API to apply the description of some player’s appearance to a giant statue. (I am using R6. I do not want to use R15, but if there is no option, I can use R15). Picture:
You can see here that the avatars are clearly scaled. My issue arises with the hats. Check this out:
https://gyazo.com/b1625faa03da783954129b4e6d3c5b8f
In the gif, you can see that the accessories are entirely incorrect in terms of scaling. The code I am using to apply the description is the following:
local function UpdateStatue(Index, UserId)
local Statue = Statues[Index]
if Statue then
local Humanoid = Statue:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local PlayerDescription = Players:GetHumanoidDescriptionFromUserId(UserId)
if PlayerDescription then
Humanoid:ApplyDescription(PlayerDescription)
end
end
end
end
This is so odd. Does anybody have any ideas? I’m pulling my hair out over this. I’d have thought that ROBLOX would have handled the scaling for me but it seems that they do not. Am I missing something here? Any help would be appreciated.
Regards,
bricknemesis