I found out about Humanoid.EvaluateStateMachine
when trying to create a movement system with Character Controller, and I just thought it changed the physics and the states of the character: but when I die/reset, the player does not fall apart like it should, Do I have to create an entirely new health system, or is there some way I can circumvent this?
FYI: My code is similar to this guy’s:
Thank you!