So I’m making a cutscene for my game, and I’m moving the player to a part using :MoveTo() on the client. Whenever I run the MoveTo, the MoveToFinished is immediately triggered, but doing some prints, you can clearly see that the player’s character does not move at all.
It works, but inconcistently. It works sometimes, and even when it does, there seems to be a delay between when the MoveTo is called and when the character actually starts moving.