repeat
humanoid:MoveTo(pathPoints[point].Position)
until(workspace.Rig:GetPivot().Position == pathPoints[point].Position)
replace workspace.Rig
with the npc your using, this should fix your issue.
repeat
humanoid:MoveTo(pathPoints[point].Position)
until(workspace.Rig:GetPivot().Position == pathPoints[point].Position)
replace workspace.Rig
with the npc your using, this should fix your issue.