Iām trying to make a rig run away from a player using CFrame to go in the opposite direction. Whenever I try to do this it says Unable to cast CoordinateFrame to Vector3.
I tried switching out CFrame.new with Vector 3 but then it just went to the side and not relative to the orientation.
Heres the script. Any help would be appreciated.
local function runAway()
print(char)
local PlayerRootPart = char.HumanoidRootPart
while wait(1) do
print("run")
if not attacking then
break
end
local oppositeDirection = CFrame.new(PlayerRootPart.CFrame.X, 0, PlayerRootPart.CFrame.Z*2)
Humanoid.WalkSpeed = 20
Humanoid:MoveTo(oppositeDirection)
end
end