HumanoidRootPart along with :MoveTo bugging NPC

The HumanoidRootPart which is a basepart is welded to the other bodyparts (meshparts) cause the entire character to spasm and not have solid ground to move after :MoveTo() was casted.

When I align it with its feet on the floor it flings so far that when I teleport to it, I just see black?? I am not entirely sure if this would be in building support

I tried removing the HRP which solves the issue but, there is no HRP so all animations break and it pretty much becomes a block

Solved it, a module interfered with it because I parented the module’s part instance into an incorrect parent.

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