The HumanoidRootPart which is a basepart is welded to the other bodyparts (meshparts) cause the entire character to spasm and not have solid ground to move after :MoveTo() was casted.
When I align it with its feet on the floor it flings so far that when I teleport to it, I just see black?? I am not entirely sure if this would be in building support
I tried removing the HRP which solves the issue but, there is no HRP so all animations break and it pretty much becomes a block