HumanoidRootPart being animated instead of the torso

Hello everyone
So recently I made a custom rig for a game I’ve been working on. So the problem is for some reason the root part is being animated instead of the torso. While the torso appears to be able to rotate on 1 axis (probably something related to physics it looks like) the rootpart seems to be taking the animation that is meant for the torso, causing the animation to look awkward and causing some unwanted side effects for the game code. I have checked and it seems like the rootpart of the assembly is correctly identified as the Root. I have tried things like setting the torso to massless.
This is what is happening in game


This is how it looks in moon animator

Nevermind I fixed it, apparently the humanoid detected the torso wrongly as the “HumanoidRootPart” value. So i just had to rename the Rootpart to “RootPart”

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