Ever since the new interpolation of characters was added this has been an issue.
Player spawns, all scripts run perfectly but the character doesn’t move from the spawn location.
After a random time he then interpolates across the map in 1 second with tremendous speed.
This bug is very visible in my Team Deathmatch on my Debug game (choose default server)
Players stuck at spawn, still running animations, sounds etc.
At first I thought maybe I accidently anchored they players, but I dont. I’ve checked the players who are stuck and their humanoidrootpart is not anchored.
I know this is Roblox interpolation issue because:
- All the scripts run fine (incl. the client who lags)
- The players themselves can see other players moving
- When the player starts to move they are interpolated, not teleported, from spawn
Could I cc someone who’s currently working on this?