HumanoidRootPart is animated when it shouldn't be

In my climb script, an animation is played when the player goes down. In the animation editor, the torso is not animated at all, however, in game the both the torso AND the HumanoidRootPart are rotating which breaks other parts of the climb script.

How it looks in the animation editor:


(no torso movement, no hrp movement)

How it looks when climbing DOWN:


(torso and hrp are both rotating?)

Not sure why this is happening, does anyone know what’s wrong here?