EDIT:
I figured out why the animation wouldnt fully(?) play. It’s the cause of the HumanoidRootPart in the pet not being anchored. But anchoring anything inside the pet creates the problem where the pet can’t move from one spot (It has to follow the player). I know if I even try to anchor the HumanoidRootPart that I will recieve an error saying that Network Ownership API cannot be called on Anchored parts. If anyone knows a work around or anything that could help me come up with a solution please let me know! https://gyazo.com/33c12a712dad3ecc04301cbcef901328
Hey, I am making a pet system and I made 2 types of pets (Flying and Walking). I had issues with making them look nice and clean earlier but someone suggested I use math (CFrame.Angles) to have something like this https://gyazo.com/4c133ae684fcd8a601031871c934db2e for my walking pets. I have made a post before asking for help with figuring out a way I could achieve that. The solution to that was using animations and after a while of figuring out and struggling to animate + rigging the pets I was done. Added the pet animations into the pet’s follow the player script and it should’ve been working just fine but I have come across another problem.
This is the animation I made: (Made with roblox animation plugin, on a Test model)
https://gyazo.com/36d13e6c6091f35bfa2343084990b270
But when its used on a pet that is following the player it looks something like this:
https://gyazo.com/465252d6ac352824aaddb9b6046ab610
Anything helps!
Thank you in advance!