I am working on a custom mesh deform rig that uses it’s own bones that were imported from blender. The issue I’m having is that the primary part is called “RootPart” instead of “HumanoidRootPart”.
I animated it fine and uploaded it fine and the animations load onto the character when importing them onto it, but when I try to load the animations in test mode it does not load onto the character.
Has this got anything to do with the rootpart being called “RootPart” instead of “HumanoidRootPart”?