So basically im animating a custom rig I made and when I rotate the torso the humanoidrootpart moves instead
Example:
So basically im animating a custom rig I made and when I rotate the torso the humanoidrootpart moves instead
Example:
was just running into this issue and i figure out how to solve it. the humanoidrootpart needs to be as big/bigger than the torso part its connected to.
This is not exactly the root of the problem. The problem is that HumanoidRootPart MUST have bigger MASS than the other part. If HumanoidRootPart has Massless set to true then even if it’s bigger than Torso, it will never fix the problem. So HumanoidRootPart must have Massless set to false and then have a bigger mass than Torso (To have bigger mass it has to be bigger than Torso)