trying to make custom shiftlock work and rotate my characters’ humanoid rootpart on camera.cframelookvector, and i got this:
code:
local function EnableShiftlock(root)
local targetPosition = root.Position + Vector3.new(camera.CFrame.LookVector.X* MAX_LENGTH, 0, camera.CFrame.LookVector.Z * MAX_LENGTH)
root.CFrame = CFrame.new(root.Position, targetPosition)
end
local function DisableShiftlock()
pcall(function()
active:Disconnect()
active = nil
end)
end
table.insert(events, Player:GetAttributeChangedSignal("MouseLocked"):Connect(function()
isMouseLocked = not isMouseLocked
if isMouseLocked then
active = RunService.RenderStepped:Connect(function()
EnableShiftlock(RootPart, human)
end)
else
DisableShiftlock(human)
end
end))