R15 humanoids of which all their parts have a separate collisiongroupid value to a player’s character still (SOMETIMES) collide with the character. Not always, but seemingly always to start with, and then sometimes you can walk through the humanoid afterwards, sometimes you collide with it again. The humanoid doesn’t collide with the world, as intended.
https://i.gyazo.com/6747857dc0f1a4ad0ffe5494a1f6a0c4.mp4
This is leading to some problematic physics behaviour in my game that requires a humanoid to be glued to the character locally so in first person you can see yourself and your clothes.
It is replicateable here: Buggy Humanoid Collisions.rbxl (20.3 KB)