In this MP4, the place is a new Baseplate place with nothing added. After clicking Play, I made the HumanoidRootPart’s Transparency 0, then set the HipHeight to 20.
When raising the HipHeight, the Pose/Offset of the Root motor6D from animations (I’m not sure of the best way to describe this) becomes weird, becomes affected by gravity.
When disabling the default animate script by putting a blank local script named “Animate” in StarterCharacterScripts, the Motor6D works properly.
I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved? We are having a hard time reproducing this issue
Knight Idle
Near the end of the clip, I changed the idle and run animations to the toolNone animation to see if an animation that doesn’t animate the Hip joint will still cause the issue.
Attempt2 to Recreate Hip Height Issue
In this clip, I tested the hip height issue with both the r6 and r15 block rigs with the default animations from the Rig Buillder plugin from Roblox. The issue only shows for r15.
Yes, the issue is still occurring and I found that the issue only shows for r15 (Attempt2) and doesn’t occur when the animation playing doesn’t animate the Hip joint (Attempt1).
I’m not too familiar with r6 animations, so it may occur for the r6 rig too if the HumanoidRootPart to Torso Motor6D animates changes in Position.