Humanoids Animations Glitch When HipHeight is Raised

MP4 of Glitch with 20 HipHeight
In this MP4, the place is a new Baseplate place with nothing added. After clicking Play, I made the HumanoidRootPart’s Transparency 0, then set the HipHeight to 20.

When raising the HipHeight, the Pose/Offset of the Root motor6D from animations (I’m not sure of the best way to describe this) becomes weird, becomes affected by gravity.

When disabling the default animate script by putting a blank local script named “Animate” in StarterCharacterScripts, the Motor6D works properly.


Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up here when we have an update for you.