Humanoids can walk through MeshParts set to "PreciseConvexDecomposition"

Woke up this morning to players just walking through walls in my map.

All MeshParts set to “PreciseConvexDecomposition” could be walked through despite decomposition geometry correctly showing the MeshPart’s hitbox

Expected behavior

Humanoids don’t walk though MeshParts

A private message is associated with this bug report

10 Likes



just join the game lol and randomly walk to walls until you get in one

2 Likes

I think this may be down to “PreciseConvexDecomposition” not being as precise as it says it is… I would check the collision geometry by going to Studio Settings → Studio → Visualization → Show Decomposition Geometry and turning it on. I’m not sure exactly how to solve this, but here’s at least a possibility of explaining what is going on here. ¯\_(ツ)_/¯

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I’ve had lots of issues with MeshPart collisions ever since the release of a new studio update earlier today, so you aren’t alone! The geometry of each MeshPart seems to not be calculated correctly anymore…

2 Likes

Hello, as I said in the original post, I have already enabled that and checked. The character is able to walk THROUGH fully solid hitboxes shown in mesh decomp.

We always check this when making our maps; the issue has spontaneously occurred today.

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I included a repo file for the staff with affected mesh parts.

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We’re investigating, appreciate the report.

4 Likes

Continuing at Vehicles sinking or falling out of the world when driving over certain parts after recent Roblox update

Believe we’ve fixed this, let us know if it keeps happening.

2 Likes

problem fixed! pretty quick

when can we have our brm5 clothes back :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob: