I think this may be down to “PreciseConvexDecomposition” not being as precise as it says it is… I would check the collision geometry by going to Studio Settings → Studio → Visualization → Show Decomposition Geometry and turning it on. I’m not sure exactly how to solve this, but here’s at least a possibility of explaining what is going on here. ¯\_(ツ)_/¯
I’ve had lots of issues with MeshPart collisions ever since the release of a new studio update earlier today, so you aren’t alone! The geometry of each MeshPart seems to not be calculated correctly anymore…
Hello, as I said in the original post, I have already enabled that and checked. The character is able to walk THROUGH fully solid hitboxes shown in mesh decomp.
We always check this when making our maps; the issue has spontaneously occurred today.