Humanoids in Tools

Today I was making an award using a humanoid character as the main model. It works fine in Test mode, but as soon as you test in Server mode, this happens:

I doubt this is meant to occur?

Can you be more descriptive about what you are trying to do and what isn’t working? Maybe include the hierarchy of the objects inside the tool for example and/or the source code of the scripts.

There are no scripts involved, it’s just a simple object as a gear to hold. The character shouldn’t end up randomly exploding…
As for a hierarchy:

I’d assume that the humanoid in the tool is dying and ends up killing you by extension.

That was my guess too.
However, 1) the humanoid is both anchored, and has a max health of 0, so it shouldn’t happen. 2) that doesn’t explain why it’d work in test mode. 3) still makes it a rather large bug…

I don’t know what’s happening or how to fix it, but that gif is awesome.

“I WON!”
<urk!>

The Award Of Death
I might actually have a use for that.

Yes, Humanoids in Humanoids is a bad idea. They will have very unpredictable behavior.

I’m gonna take a guess and say the character is dying because of the humanoid inside of the award has a health of 0 causing the character to destroy, try removing the Humanoid or change the health of it.

If I had to guess, it might check and find that there are two neck joints, which is obviously wrong and so it removes one of the neck joints.

This kills the humanoid.

/not serious

That was my guess too.
However, 1) the humanoid is both anchored, and has a max health of 0, so it shouldn’t happen. 2) that doesn’t explain why it’d work in test mode. 3) still makes it a rather large bug…[/quote]

Test mode is running a server and client in the same instance. This can lead to different results when testing hacky stuff. Always test your hacky code with Start Server + Start Player. Although, it’s best to try and avoid hacky code unless you can’t accomplish the desired effect any other way.

Looks like he wants the bevels, so used a humanoid.

Solution: Add bevels

(this won’t happen)

[quote] Looks like he wants the bevels, so used a humanoid.

Solution: Add bevels

(this won’t happen) [/quote]

[quote] Looks like he wants the bevels, so used a humanoid.

Solution: Add bevels

(this won’t happen) [/quote]

[/quote]

life is too short.

[quote] Looks like he wants the bevels, so used a humanoid.

Solution: Add bevels

(this won’t happen) [/quote]

...MeshId = "rbxasset://fonts/torso.mesh" ...MeshId = "rbxasset://fonts/leftleg.mesh" ...MeshId = "rbxasset://fonts/leftarm.mesh" ...MeshId = "rbxasset://fonts/rightleg.mesh" ...MeshId = "rbxasset://fonts/rightarm.mesh"

[quote] Looks like he wants the bevels, so used a humanoid.

Solution: Add bevels

(this won’t happen) [/quote]

...MeshId = "rbxasset://fonts/torso.mesh" ...MeshId = "rbxasset://fonts/leftleg.mesh" ...MeshId = "rbxasset://fonts/leftarm.mesh" ...MeshId = "rbxasset://fonts/rightleg.mesh" ...MeshId = "rbxasset://fonts/rightarm.mesh" [/quote]

I could kiss you right now, great work around :DDD