I am planning on making a horror turn-based rpg game, heavily inspired by the series Fear & Hunger (made following Roblox tos)
Should I use sprites or humanoids for enemies and characters? Or maybe Enemy is a sprite but the characters are humanoids, I need some help deciding. also if u wanna help msg me
Ah ironic to see fear & hunger on Roblox out of all places. If you’re unable to make 3d models for the enemies or anything more than Roblox’ goofy looking r6 and 15 avatars then I’d say 2d sprites as they’d hold more feel of a threat, while for players definitely 2d sprites or humanoids since customizations for avatars would be much easier with the thousands of items the catalogue offers.
I’d imagine it would still be the same way with normal 3d characters coding wise, as for display… the fact you’ll need to upload an image for each state, an int value with perhaps each number indicating its status, 1 for decapitation, 2 for no left arm, 3 for no right arm, 4 for no arms and etc etc… unless you wanna go with bool for each limb. an onchanged doesn’t seem that bad to change the sprites but then again, your game, your rules, you don’t have to go 2d if it means you’ll have an easier time with normal avatars!