Humanoids override part colors

Reproduction Steps
The issue was produced by creating a custom R15 rig and inserting a Humanoid into the model. The body parts are all MeshParts. Once the Humanoid is inserted, part colors are overridden.

Expected Behavior
I expect to be able to change a part color like normal.

Actual Behavior
The part color is unaffected. If you try to change the color of the hands, they will not change. If you change the color of the upper arms, the lower arm and hand colors change.

Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly
A private message is associated with this bug report

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I am experiencing a similar issue, did you find a workaround?

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