Humanoids with jump power 0 can get out of sits

I specifically set jump power to 0, to force a player to stay in a seated position. allowing me to have a player’s character model, but without the character physics. ever since the latest update, a player in my game could jump and break my game because of this.

happens every time

happens on live website

started with the most recent update.

A workaround for this is to set the Jumping state to disabled with SetStateEnabled. I just tested it and this prevents the character from being able to jump out of the sit position.

You can also set their humanoid state to Physics with ChangeState.

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This behavior is good. JumpPower 0 should not disable jumping - actually disabling jumping should disable jumping.

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7fa

yeah… that’s true I guess…

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Doesn’t the jump request cache?

Doesn’t appear to be the case anymore: https://devforum.roblox.com/t/n00b-question-how-2-not-jump/21173/16

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