HumanoidSphere not rolling

  1. What do you want to achieve? Keep it simple and clear!

I want to create a humanoid character that can use move to but I also would like it to roll while moving

  1. What is the issue? Include screenshots / videos if possible!

I can’t seem to get it to roll when using the humanoid:MoveTo function

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I’ve tries to use constraints, velocity, humanoid stateTypes, and nothing seems to work!

Here’s a video to show what I want

I want the ball to roll to the part but I can’t figure out how? Any Ideas would be greatly appreciated!

Thanks in advance!

Try running a for loop with the rotation CFRAME values to see if it can give off the illusion that it is rolling.

Otherwise, try unanchoring the part to see if that works.

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Thanks I’ll try that. The part is not anchored though I should have mentioned that earlier.

Put script in humanoid model:

script.Parent:FindFirstChildOfClass('Humanoid').PlatformStand = true

The problem with this is that the humanoid doesn’t move when I activate platform stand

Are you activating it through properties? If yes, It just turns off by itself.

I’m activating it through script and the whole thing stops moving:


This is the script:
Screenshot 2022-06-13 141243

Have you tried pathfinding?
(chars)

No, I didn’t think pathfinding would help as all I need to do is make the ball roll towards a desired object. Do you think pathfinding would help?

Change humanoid.PlatformStand = true to

spawn(function()
	wait(0.05)
	humanoid.PlatformStand = true
end)
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Oh my gosh it works! Thank you! do you think you could explain what the difference is real quick?

When I ran it, It didn’t work for me.
Maybe do wait(0.1)

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But why didn’t my previous code work compared to this?

Maybe Moving the humanoid doesn’t move immediately just in milliseconds.
When a humanoid is platform standing, it can’t move.
But you can make it platform stand while the humanoid is moving

1 Like

Ohh! That makes a load of sense. Now I can use this knowledge to my advantage! Thanks!