Currently, the documentation page for the HumanoidStateType
enum refers to a Standing
state;
and also says that Running
is said to only be active “while physics of parts in range are being calculated”;
These are both wrong. There is no Standing
state, Running
effectively acts as that. It is always active when the Humanoid
is upright and controllable on the ground, not only when there’s physics stuff going on around the Humanoid
.
The documentation should be edited to clarify that Running
should be seen as the “I am on the ground and can walk around” state, and the reference to the lost Standing
state should be replaced to use Running
.