Something like this, works?
if not Char.Humanoid.HumanoidStateType == Enum.HumanoidStateType.Dead then
–rest of the code
end
Something like this, works?
if not Char.Humanoid.HumanoidStateType == Enum.HumanoidStateType.Dead then
–rest of the code
end
Why not try it.
But I will tell you that it doesn’t work.
Because not
has higher precedence over ==
so it is evaluated as false == Enum.HumanoidStateType.Dead
.
if Char.Humanoid.HumanoidStateType ~= Enum.HumanoidStateType.Dead then
-- ...
end
Error: [HumanoidStateType is not a valid member of Humanoid]
Ah. You need to use the :GetState
method of Humanoids to get the current state of it.
if humanoid:GetState() == Enum.HumanoidStateType.Dead then
-- ...
end
Thank you so much, this works, you helped me, much, in my gravity coil script <3