HumanoidStateType.Climbing Innacurate?

Hello,
I have a system in my game which allows players to climb on moving trusses without falling off. The only issue is if they stand right next to the truss, even when the climbing animation hasn’t played, they count as climbing, and it allows them to stick to it without even climbing on it. Is there any way I can fix this?
image

maybe check Humaonid.FloorMaterial or make a downward raycast to see if theyre on the floor

What type of script are you using? If it is a server script, then maybe convert that to a local script.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.