Recently Roblox added a couple new features, such as the new character controller and mesh deformation. So I had an idea to put both together and make an realistic Animation that has dynamic foot placing that incorporates the smoother character movement using the mesh deformation. Also by using The custom properties tab in the baseplate I was able to reduce the friction and increase the friction weight to simulate inertia as the player walks.
This is all open source so you can feel free to play the experience in the links down below.
Note that I did not make these scripts, but merely put together.
Because the app itself recognized this file as VLC is old (modern player doesn’t even support it nowadays), raw Browser Media player only sees this as audio because it’s legacy file format rather than modern as it only displays audio, Only Media Player on windows were able to play wmv video since it is made by Microsoft.
Could this work for R6 too? Haven’t bothered to test. R15 will surely lag the game when multiple players join and need to load the sheer amount of joints.
If you try to suddenly change direction from forwards to backwards or left to right while on a slope, your character will unrealistically float in the air for a bit before settling back down.