local Player = game.Players.LocalPlayer
local AssignGUI = script.Parent
local NameBox = AssignGUI.NameBox
local AssignButton = AssignGUI.AssignButton
local function getPlayerFromPartialName(PartialName)
local foundName = nil
local Players = game.Players:GetPlayers()
for i = 1, #Players do
local PossiblePlayer = Players[i]
if string.find(string.lower(PossiblePlayer.Name), string.lower(PartialName)) then
foundName = PossiblePlayer.Name
end
end
if not foundName then
return nil
else
return foundName
end
end
AssignGUI.GreenTagButton.MouseButton1Click:Connect(function()
AssignGUI.SelectedTagText.Text = "Selected Tag: Green"
AssignGUI.YellowTagButton.MouseButton1Click:Connect(function()
AssignGUI.SelectedTagText.Text = "Selected Tag: Yellow"
AssignGUI.RedTagButton.MouseButton1Click:Connect(function()
AssignGUI.SelectedTagText.Text = "Selected Tag: Red"
AssignGUI.BlackTagButton.MouseButton1Click:Connect(function()
AssignGUI.SelectedTagText.Text = "Selected Tag: Black"
AssignButton.MouseButton1Click:Connect(function()
local NameBoxText = NameBox.Text
if NameBoxText ~= "" then
local playerName = getPlayerFromPartialName(NameBoxText)
if playerName then
print("Found player")
NameBox.Text = ""
NameBox.PlaceholderText = "Assigned!"
wait(1)
NameBox.PlaceholderText = "Player Name Here"
else
NameBox.Text = ""
NameBox.PlaceholderText = "Player Not Found!"
wait(1)
NameBox.PlaceholderText = "Player Name Here"
end
end
end)
local Player = game.Players.LocalPlayer
local AssignGUI = script.Parent
local NameBox = AssignGUI.NameBox
local AssignButton = AssignGUI.AssignButton
local function getPlayerFromPartialName(PartialName)
local foundName = nil
local Players = game.Players:GetPlayers()
for i = 1, #Players do
local PossiblePlayer = Players[i]
if string.find(string.lower(PossiblePlayer.Name), string.lower(PartialName)) then
foundName = PossiblePlayer.Name
end
end
if not foundName then
return nil
else
return foundName
end
end
AssignGUI.GreenTagButton.MouseButton1Click:Connect(function()
AssignGUI.SelectedTagText.Text = "Selected Tag: Green"
end)
AssignGUI.YellowTagButton.MouseButton1Click:Connect(function()
AssignGUI.SelectedTagText.Text = "Selected Tag: Yellow"
end)
AssignGUI.RedTagButton.MouseButton1Click:Connect(function()
AssignGUI.SelectedTagText.Text = "Selected Tag: Red"
end)
AssignGUI.BlackTagButton.MouseButton1Click:Connect(function()
AssignGUI.SelectedTagText.Text = "Selected Tag: Black"
end)
AssignButton.MouseButton1Click:Connect(function()
local NameBoxText = NameBox.Text
if NameBoxText ~= "" then
local playerName = getPlayerFromPartialName(NameBoxText)
if playerName then
print("Found player")
NameBox.Text = ""
NameBox.PlaceholderText = "Assigned!"
wait(1)
NameBox.PlaceholderText = "Player Name Here"
else
NameBox.Text = ""
NameBox.PlaceholderText = "Player Not Found!"
wait(1)
NameBox.PlaceholderText = "Player Name Here"
end
end
end)
You were just missing a lot of end statements on those events connected to anonymous functions.
1 Like
You aren’t closing your connections, so your first GreenTagButton click is endless. Change each of the connections to look like:
AssignGUI.GreenTagButton.MouseButton1Click:Connect(function()
AssignGUI.SelectedTagText.Text = "Selected Tag: Green"
end)--you were missing end)
1 Like