I am new and need some feedback

I am a new GFX artist in training and I would like some feedback on a GfX I made.

How is it?
Any Tips?

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(really fast sketch/circle)

BLUE CIRCLE:
Some issues with your render there, might want to try re-rendering/patching that part up, dosent seem like its supposed to be there. Arm bend should also be more natural rather than straight on.

RED CIRCLE:
Pose of player tilting while shooting the bullet forward looks super odd, its like they curved the bullet into a straight line, try aligning first both the bullet and player to make it look like it fits in with the scene being 3D and not plastered on.

BLACK CIRCLE:
The differences in choices from 3D render to 2D cartoons is very noticable, I’d recommend either putting a more realistic fire or 3d mesh of fire on the tip of the bullet instead and have a 3D bullet to replace the part, add some effects like smoke and trails to make it blend in better.

Also, background light does not fit in with the render, make sure it fits in well to have 1 light source (unless there is two which is confusing).

Tried not to sound nitpicky but still a good job on being new and creating this render, nice :+1:

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It’s a good start for sure; there is a few things that doesnt look quite right with the GFX though

  • The character in the gfx doesnt really go well with the background; it just feels like it just got pasted into the scene, This can be resolved by thinking about the placements of the characters, the backgrounds, etc
  • bullet from pistol isn’t 3D direction of where the pistol is pointing isn’t where the bullet is going, it just doesn’t match the scene.
  • Character rig looks stiff, there is a tutorial on blender for how to bend limbs, it can be really helpful to make a character’s position look more lively and natural, This is the first one that came up when i looked it up on youtube https://www.youtube.com/watch?v=hIkKHwGp1MU

Besides those things it looks pretty good for you just getting into GFX, keep it up!

Consider making the background and avatar blend together better, the wall looks way too realistic compared to the character itself. Also, try and expand on detail tot he avatar, the quality isn’t the best. Make it more appealing to the audience, Have the arm slightly bent, the head turned a little more downwards, the left arm partly in the area, etc.

Thank you guys for all of the feedback i really appreciate it.

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Since the post i have made a new GFX I think this one is better.

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