I am trying to make a discord webhook when a player dies, but it gave me this error:
HTTP 500 (Internal Server Error)
Here is the script[I have remove some variables like the link]:
local httpService = game:GetService("HttpService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local event = replicatedStorage.emsRemoteEvents.playerSurvival
local function sendWebhook(player)
httpService:PostAsync(webHook,
httpService:JSONEncode({
content = "**"..player.Name .."**".." has died."
}),
Enum.HttpContentType.ApplicationJson
)
end
event.OnServerEvent:Connect(function(player)
local statusFolder = player:FindFirstChild("StatusFolder")
local Downed = statusFolder:FindFirstChild("Downed")
local Shot = statusFolder:FindFirstChild("Shot")
Shot.Value = false
Downed.Value = false
local success, response = pcall(function()
sendWebhook(player)
end)
end)