i am trying to make zombies with a long arm or leg as a mutation. I noticed that doing so cancels the welding / motor6d.
When i reinsert the motor6d manually, and choose part0 Torso and part1 Head for example, the head instantly snaps to the Torso. I cannot adjust as doing so will break the motor6d.
i understand i need motor6d so that the humanoid wont die instantly / able to move.
is there a better way to do it or am i totally wrong?
If the part is the same name and joint structure I believe then yeah. However if you do something like add an extra limb for a third hand then it mighttt break or not be animated I’m not really sure on this haven’t tried it out.