I built a rig and added the divit points but It won't resize correctly?

Hello, I have recently created a rig and it animates perfectly well. I am just struggling with resizing? Inside the humanoid I have all the necessary stuff for resizing as I copied it from a normal R15 Rig. But whenever I resize mine the positions of all the joints don’t move and the body just pushes resizes and stays in one spot. Any way I can sort this?

image

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If you are trying to make a custom rig (which it looks like from the picture) then the problem might be that the rig itself is dis-proportionate from the initial R15 rig you copied from.

Solution
To solve this problem, as far as I know it, you need to change the rig to be positioned as you want it, you can do that by using the plugin Character Creator which you can find by clicking the link in the text. You can also use this video to see what you need to do.

I hope this solves your problem and happy continued developing!

I thought I did it correctly to begin with as it animates perfectly well. I made all the Motor6D’s etc. Here is a photo before and after I added the scaling to the Humanoid. Keep in mind the scaling is set to “2”

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Hmmm, do you think you could share the rig so I (and probably other developers that come across this post) can test possible solutions?

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Model.rbxm (1.7 MB)
Here you go. As you will see whenever you change the value inside the Humanoid it will change size but doesn’t change position

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I just used the plugin you gave and I have the exact same problem. This time it still doesn’t scale properly but it also doesn’t animate correctly, so I believe my joints work better. We just need to figure out why it doesn’t re-position while it gets bigger…

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I resized the model itself and made it to the starter character. And the model works, it’s big and the humanoid/player doesn’t die.
ladda%20ned
(The reason it’s floating is because I increased it’s hip height.)

The model only changes in size.

Hope this helps.

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Would you be able to send me what you did? For some reason when I put it as the StarterCharacter my legs go through the ground and I just slide? Also with this method would I be able to change the size of the character as they play as if they are growing?

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Humanoid_Scaled.rbxm (1.7 MB)

Here you go, you can test it yourself by placing it inside of the “StarterPlayer” folder in studio!

Hope this helps you :wink:

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This still doesn’t seem to work the way I need it. I believe you resized the model normally in studio but for what I need I kinda need to scale it using the Values inside of the Humanoid. While the player plays they will grow larger slowly using those values. I have already scripted this with normal character models but it just doesn’t work with custom models. Maybe you can help fix this? Or even help me figure out how to resize a model in game. But if we can figure out how to fix this scaling issue that’d be awesome!

I’m pretty sure it’s possible as I saw someone else with the same issue ask about this but didn’t receive any help and I joined his game earlier and it seems to be working?