There are a bunch of posts that I’ve read concerning getting a part to cast a shadow while still being invisible. Basically, you insert this script into any part that you want to be invisible:
local part = script.Parent
part.Material = "ForceField"
part.Transparency = (-10^100)
• I’ve tried this as a ServerScript and as a LocalScript and it does’t work.
• I am parenting this to a normal block part and not a MeshPart or a part with SpecialMesh inside.
• I am using the Future Lighting Technology
• I have also tried manually setting the opacity to some huge negative numbers like -7583257957385782656794652965274562
Has this been patched?
It doesn’t work perfectly but it is very unnoticeable, especially since I’m using the part to be the shadow-caster for a cube-like mesh (for performance) and it kind of blends in.