Hello! I am having an issue where you can hear someone pick up let’s say a coin, and it plays a sound, and you can hear from SUPERRR far away. I already tried to do the Min Distance, Max Distance, it still seems to have the same output. How can I fix this? It’s really annoying, and no matter what I do, it seems to have the same issue.
(This goes along with everything that uses a sound that you collect)
If the parent of the sound object is not a BasePart, then the sound plays on the client with no RollOff. You need to make sure the parent of the sound object is a BasePart in the workspace.
No it needs to be inside a “Part” instance or an “Attachment” instance. And “RollOffMaxDistance” determines how many studs away from the part the sound will be heard from when it plays, so a value of 10 indicates 10 studs etc.