If this is in a loop, the camera will infinitely set the CFrame of the camera to your head position. When you try to move your head it will keep setting back the camera CFrame to that position. Besides, Enum type “Scriptable” doesn’t allow Camera movement to my understanding.
Got it. The point of the script was to keep the camera along with the head, so if the player does a movement, say, crouching, the head moves along with it. How would I do that while keeping the regular player rotation?
not really follow it, i have a running animation and i want the camera to face anywhere the players head is facing, so like lets say that ur creating slide animation, the head should correspond with the slide animation, if that makes sense.
When the camera’s type is set to ‘Scriptable’ the mouse has no impact. The whole purpose of ‘Scriptable’ is to allow developers full control over the camera.