I cannot fly after I die / reset

Hi! I haven’t used the Forums in a while… I have an issue while working on my Invincible game.

I added a mechanic where I can fly, I used this Tutorial as a guide.

Now, if I die in the game, I lose my ability to fly for no reason.
This issue only happens in Roblox Client, not Roblox Studio.

You should link your games script rather than making us purchase the model and look at the source.

If a script works in Studio but not in game then it’s an issue with doing things on the client (locally) or gloabally (server sided).
Studio has every script running locally on your computer. In game uses a Roblox server, so your scripts run there instead of locally.

Sounds like you have a local script doing things a server script should be doing.

As @Ihaveash0rtname said, copy/paste the flying script(s) here and put 3 backticks (```) before and after the scripts so they format properly in the post.

3 Likes

Here’s the script:

goofycode.txt (3.5 KB)

Here is the script’s location.
image


local KeyCode = Enum.KeyCode.LeftShift
local HoverAnimID = "http://www.roblox.com/asset/?id=507766388"
local FlyAnimID = "rbxassetid://17828515713"
local WindSoundEnabled = true

local BodyVelocity = script:WaitForChild("BodyVelocity"):Clone()
local v3 = script.BodyGyro:Clone()
local Character = script.Parent
local Humanoid = Character:FindFirstChild("Humanoid") or Character:WaitForChild("Humanoid")
if Humanoid then

BodyVelocity.Parent = Character
v3.Parent = Character
local Hover = Instance.new("Animation")
Hover.AnimationId = HoverAnimID
local Fly = Instance.new("Animation")
Fly.AnimationId = FlyAnimID
local Sound1 = Instance.new("Sound", Character.HumanoidRootPart)
Sound1.SoundId = "rbxassetid://3308152153"
Sound1.Name = "Sound1"
if WindSoundEnabled == false then
	Sound1.Volume = 0
end
local v10 = Humanoid.Animator:LoadAnimation(Hover)
local v11 = Humanoid.Animator:LoadAnimation(Fly)
local Camera = game.Workspace.Camera
local function u2()
	if Humanoid.MoveDirection == Vector3.new(0, 0, 0) then
		return Humanoid.MoveDirection
	end
	local v12 = (Camera.CFrame * CFrame.new((CFrame.new(Camera.CFrame.p, Camera.CFrame.p + Vector3.new(Camera.CFrame.lookVector.x, 0, Camera.CFrame.lookVector.z)):VectorToObjectSpace(Humanoid.MoveDirection)))).p - Camera.CFrame.p;
	if v12 == Vector3.new() then
		return v12
	end
	return v12.unit
end
local Flymoving = script.Flymoving
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
local Flying = false

game:GetService("RunService").RenderStepped:Connect(function()
	if script.Parent == Character then
		if Flying == true then
			Humanoid:ChangeState(6)
			v3.CFrame = game.Workspace.Camera.CFrame
			if u2() == Vector3.new(0, 0, 0) then
				Flymoving.Value = false
			else
				Flymoving.Value = true
			end
			TweenService:Create(BodyVelocity, TweenInfo.new(0.3), {Velocity = u2() * 350}):Play()
		end

	end
end)

Flymoving.Changed:Connect(function(p1)
	if p1 == true then
		TweenService:Create(Camera, TweenInfo.new(0.5), {FieldOfView = 100}):Play()
		v10:Stop()
		Sound1:Play()
		v11:Play()
		return
	end
	if p1 == false then
		TweenService:Create(Camera, TweenInfo.new(0.5), {FieldOfView = 70}):Play()
		v11:Stop()
		Sound1:Stop()
		v10:Play()
	end
end)

local xractivated = false

UIS.InputBegan:Connect(function(key, gameProcessed)
	if gameProcessed then return end
	if key.KeyCode == KeyCode then
		if Flying == false then
			Flying = true
			if Character:FindFirstChild("HumanoidRootPart") then
				v10:Play(0.1, 1, 1)
				Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running, false)
				Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
				Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
				Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
				Character.HumanoidRootPart.Running.Volume = 0
				Humanoid:ChangeState(6)
				BodyVelocity.Parent = Character.HumanoidRootPart
				v3.Parent = Character.HumanoidRootPart
			end
		else
			Flying = false
			Flymoving.Value = false
			Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running, true)
			Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
			Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
			Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
			Character.HumanoidRootPart.Running.Volume = 0.65
			Humanoid:ChangeState(8)
			BodyVelocity.Parent = Character
			v3.Parent = Character
			v10:Stop()
			v11:Stop()
		end
end

	end
end)


And you can show us the console? So we can see what the error is.

Sure thingy!! Here it is Ruben.
(Old code)

I used this code, it does not work and there is some parts of the code that is underlined red…?
image

1 Like

The red lines mean (in this case) mean that there are too many ends
or a end is missing.
After I will take an eye.

For some reason it fixed itself, I don’t know how or why, but thank god it’s over.

Mark the case as solved. Anyway I’m happy now that it works.