Hello. I am working on this game. For myself, and a friend of mine. And I can’t seem, to figure this out, no matter the outcome. I have tried, multiple ways of solutions. And still nothing, to be found, to work.
Problem:
I keep having a Remote Event print the Player whom is firing the Event. I can’t get it, to simply print the Textbox Text, on the Client, to the Server, from the Remote Event, as a carried over variable, of the Textbox text, on Remote Event. How do I get it to stop printing the Player.
My Code:
Client:
if StoreNameText.Text ~= "" then
UpdateEvent:FireServer(StoreNameText.Text)
end
end)```
Server:
UpdateEvent.OnServerEvent:Connect(function(Text)
print(Text)
end)