Aerodymier
(Aerodymier)
September 11, 2020, 8:50pm
#1
I’m making a rifle and I’m stuck at welding gun to hand. I tried the most basic “Handle” method but it looks like this.
Then I made a manual weld script,
local tool = script.Parent.Parent
tool.Equipped:Connect(function()
local m = Instance.new("Weld", tool.PrimaryPart)
m.Name = "HandWeld"
m.Part0 = tool.HandlePart
m.Part1 = tool.Parent.RightHand
m.C0 = tool.HandlePart.HandleAttachment.CFrame
m.C1 = tool.Parent.RightHand.RightGripAttachment.CFrame
end)
And it looks like this:
I didn’t even add C0 and C1 on the revolver but it works fine on it. (I tried rotating attachments but nothing worked).
However, it shall look like this:
Any help would be appreciated.
1 Like
Couldn’t you try to change the grip of the tool instead of welding it to a character’s/the player’s hand?
Or you really want to use welding?
1 Like
SketchySong
(LambCuisine)
September 11, 2020, 10:31pm
#3
Hello, I suggest you to refrain from using Weld
. Instead, use WeldConstraint
.
This is because if you use Weld
, you will have to manually set CFrame of parts that are being welded together by Weld.C0
and Weld.C1
, but if you use WeldConstraint
, you don’t need to manually set CFrame of those parts; thus using WeldConstraint
should fix your problem.
1 Like
Aerodymier
(Aerodymier)
September 11, 2020, 10:40pm
#4
That’ll probably break the animations.
Aerodymier
(Aerodymier)
September 11, 2020, 10:40pm
#5
I’ll try later and update the topic.
1 Like
Aerodymier
(Aerodymier)
September 13, 2020, 9:34pm
#6
Unfortunetaly, didn’t work. Rifle didn’t even weld to my hand somehow.
Aerodymier
(Aerodymier)
September 13, 2020, 9:38pm
#7
I changed the welded part to primarypart (handle of the rifle) and it’s like this now:
Aerodymier
(Aerodymier)
September 14, 2020, 9:30pm
#8
Tried everything, still doesn’t work. Does anyone have a suggestion?