As the title says, I’m trying to use the Inverse Kinematics inside the Roblox animation editor, but when I try doing it, the parts just detach from the character, like if it wasn’t even enabled.
Here’s an example of what I mean. Thanks
As the title says, I’m trying to use the Inverse Kinematics inside the Roblox animation editor, but when I try doing it, the parts just detach from the character, like if it wasn’t even enabled.
Here’s an example of what I mean. Thanks
To use IK, disable the new selection tools BETA. IK is probably not compatible with it (I wouldn’t know, I’m not subject to the A/B test for it).
WOW, It’s working now. Thank you so much!
Weirdly enough, I had the issue before the new beta selection feature was even added, but disabling it solved the problem.
This should be reported as a bug. I don’t have the permit to do it on the forums.
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