I just wanted to share what I’ve been working on for the past few months. I normally don’t like to brag, but I’m really proud of this and wanted to share.
I made my game Blox Hunt on January 19th of 2014. It was the first game that I actually finished and actually got rather popular. Around that time, filtering and data stores were rather new (I think) and I didn’t want to touch them. So, the game remained exploitable and had flaws with saving, obviously.
Well, after RDC West and GDC, I wanted to start a new project and decided to “update” Blox Hunt. This eventually turned into completely recoding the game but that’s not a big deal.
Basically, it’s an entirely new game but has the same gameplay. I didn’t want to go the route of “OH BLOX HUNT 2!” because I’ve always felt that was a cheap way of marketing and getting more money… Instead, I just dubbed it “Blox Hunt v2.0” and overwrote the old game.
Here’s some comparisons of all the major changes that I did:
Other things I added:
[li]Rewrote every script in the game[/li]
[li]Converted everything to use filtering[/li]
[li]Converted data persistence over to data stores[/li]
[li]Added some mobile and controller support (I’ll add more later on)[/li]
[li]Added music and new sounds (really adds to the fun feel of the game)[/li]
[li]Added automatic weekend discounts (puts everything at 15% off in the store)[/li]
[li]Added video ads for mobile (They have the option to view them)[/li]
[li]Added an in game bug reporter. Everything is sent to a google spreadsheet[/li]
Right now I’m beta testing the game since it was such a huge update. I haven’t seen any errors yet so that’s good. If anyone would want to try it out, here’s a link: http://www.roblox.com/games/70005410/Blox-Hunt
If you have any compliments, opinions, or complaints, feel free to share them below. I’m looking for feedback.
So far I’ve been getting great support from the community I’ve built around the game. They really seem to like it.