Alright so basicaly im making a backrooms game in which i got a int value that if its too low, the player die’s. to prevent the player from dying i made a tool. and it has a script but it doesn’t work. i don’t why.
local tool = script.Parent
local mouse = game.Players.LocalPlayer:GetMouse()
tool.Equipped:Connect(function()
mouse.Button1Down:Connect(function()
workspace.Script.Brain.Value = workspace.Script.Brain.Value + 50
end)
end)
7 Likes
Try print debugging and then look what specifically is not printing, also here so you dont have to write it out:
local tool = script.Parent
local mouse = game.Players.LocalPlayer:GetMouse()
tool.Equipped:Connect(function()
print("Tool equipped")
mouse.Button1Down:Connect(function()
print("Button clicked")
local brainValue = workspace.Script.Brain.Value
print("Before:", brainValue)
brainValue = brainValue + 50
workspace.Script.Brain.Value = brainValue
print("After:", brainValue)
end)
end)
3 Likes
idk why but it says that “equipped” is not a valid member of the tool.
1 Like
Is the script at the right place? (in tool)
yeah the script is in the tool.
1 Like
nevermind. i didnt see that the script was in the handle not the tool. fixed it now.
i noticed a problem. so i also got a script that every 2 seconds the brain.value goes down by 1. but when i activate the tool it just, goes back to normal.
do you know how i would fix that?
Just use .Activated
, dont know why u using getmouse()
Hold on let me edit this
local tool = script.Parent
local mouse = game.Players.LocalPlayer:GetMouse()
tool.Activated:Connect(function()
workspace.Script.Brain.Value = workspace.Script.Brain.Value + 50
end)
test this, wrote this here
Could you provide a code snippet?
1 Like
yeah alright. im just tryna figure out how to fix that.
whatchu mean by code snippet. im kind of new to scripting so i don’t know what you mean.
you mean like show the code???
heres the script in workspace
local brain = script.Brain
while true do
wait(2)
brain.Value = brain.Value - 1
if brain.Value == 90 then
game.Lighting.ColorCorrection.Brightness = -0.1
if brain.Value == 80 then
game.Lighting.ColorCorrection.Brightness = -0.2
if brain.Value == 70 then
game.Lighting.ColorCorrection.Brightness = -0.3
if brain.Value == 60 then
game.Lighting.ColorCorrection.Brightness = -0.4
if brain.Value == 50 then
game.Lighting.ColorCorrection.Brightness = -0.5
if brain.Value == 40 then
game.Lighting.ColorCorrection.Brightness = -0.6
end
end
end
end
end
end
end
Yes to see why the tool is getting normal again, just like you said
and here’s the script you’ve sent me before (idk why im sending this)
local tool = script.Parent
tool.Equipped:Connect(function()
print("Tool equipped")
tool.Activated:Connect(function()
print("Button clicked")
local brainValue = workspace.Script.Brain.Value
print("Before:", brainValue)
brainValue = brainValue + 50
workspace.Script.Brain.Value = brainValue
print("After:", brainValue)
end)
end)
what do you mean by goes to normal? as in, you use the tool and then it (sanity) no longer goes down anymore?
I recommend using this code (if it works)
local brain = script.Brain
while true do
wait(2)
-- Decrease brain value by 1
brain.Value = brain.Value - 1
-- Update lighting brightness based on brain value
local brightnessValue = -0.1 * math.floor((100 - brain.Value) / 10)
game.Lighting.ColorCorrection.Brightness = brightnessValue
if brain.Value <= 0 then
-- Handle the player's death or other consequences here
break -- Exit the loop if brain.Value reaches 0 or below
end
end
look. its goes down and lets say the int’s value is “200” and when i use the tool it becomes 250. but after the 2 seconds i goes down again and becomes 199 instead of 249.
sry for my english by the way.