someone can help me i don’t know why player speed is not changing on crouch
Script in ServerScriptService
local ReplicateStorage = game:GetService("ReplicatedStorage")
local Remotes = ReplicateStorage:WaitForChild("Remotes")
local Events = Remotes:FindFirstChild("Events")
local Mechanics = Events:FindFirstChild("Mechanics")
local Surviving = Events:FindFirstChild("Surviving")
local RespawnPosition = game.Workspace:WaitForChild("Respawn").RespawnPoint
Surviving.Died.OnServerEvent:Connect(function(player,reason)
print(player.Name .. " died by " .. reason)
player.CharacterAdded:Connect(function(character)
repeat wait() until character.HumanoidRootPart
character.HumanoidRootPart.CFrame = RespawnPosition.CFrame
end)
end)
Mechanics.Crouch.OnServerEvent:Connect(function(player)
print(player.Name .. " Crouched")
player.CharacterAdded:Connect(function(character)
character:WaitForChild("Humanoid").WalkSpeed = 8
end)
end)
LocalScript in StarterGui
local Player = game.Players.LocalPlayer
local InputServ = game.UserInputService
local Mechanics = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):FindFirstChild("Events").Mechanics
InputServ.InputBegan:Connect(function(input)
if (InputServ:GetFocusedTextBox()) then
return; -- make sure player's not chatting!
end
if input.KeyCode == Enum.KeyCode.C or input.KeyCode == Enum.KeyCode.LeftControl then
Mechanics.Crouch:FireServer()
return
end
if input.KeyCode == Enum.KeyCode.V or input.KeyCode == Enum.KeyCode.LeftAlt then
Mechanics.Crawl:FireServer()
return
end
if input.KeyCode == Enum.KeyCode.LeftShift then
Mechanics.Sprint:FireServer()
return
end
end)