I feel like games that have to do with strategy are underappreciated

In this game you select troops to deploy into battle.

The idea is that if your opponent has selected archers, you select troops with shields to push against those archers.

3 Likes

This is actually a pretty fun idea. Kind of like the old age of war browser games.

There’s a few things you could improve. Camera movement is very slow and that makes it annoying to move around.

Troop spawning isn’t great either, I think most people would prefer just being able to click to spawn. Right now it’s in this weird sorta middle state, where if I already have something selected, that thing will autospawn until all my morale is used. But if I select something I can’t afford, I will instead keep my morale and then be able to spawn troops one by one. The autospawn is also bad because it forces me to keep my attention on the game constantly, or risk just spawning the same units every time. That sucks because the gameplay is very very slow. Something only really happens every 30 seconds, so I’m getting bored in between and not paying attention. Then my troops spawn without me seeing and I lose attention again. I think you should speed up the morale stuff, and make it happen more often, while also disabling the autospawn of units. I’m currently 14 minutes in and barely anything is happening.

As for the map, its waaay too big, takes too long for the troops to move and it’s too wide. Nothing happens on 70% of the map and it slows gameplay down by a lot. Parts on the map are way too reflective and the light itself too shiny. Everything becomes so washed out and uniform which makes it hard to see into the distance. I keep squinting my eyes while playing this.

For the bases, the range of the crystal tower thing seems very very large. It ends up killing all my units while the enemy still has units attacking me something like 50-100 studs further away. This means I do zero damage to the tower. It essentially just keeps providing a reset over and over, ensuring the game doesn’t end.

EDIT: Also, the bad spawning system actually makes strategy and playing well very hard to accomplish. There’s so long between units spawning and since you often end up wasting nearly all your morale on one type of unit, well, that doesn’t leave much room to think does it? It’d be far more interesting to create a composition of units instead.

EDIT2: Gameplay is also just way too buggy. I’m 30 minutes in and cant finish because everytime im on the crystal, my guys will start spazzing out, or maybe the enemy will get flinged far away and all of my units will chase that guy instead of attacking the crystal, leaving the crystal free to take potshots and kill my units bit by bit.

Okay. I’m going to address the camera movement issue. I’ll speed up the camera movement.

I will increase the morale you get every 30 seconds to 20 seconds.

I think the map size isn’t an issue as it gives plenty of time for pushing and counter-pushing.
I will tone down the brightness though.

I will decrease the range of the crystal target. I will also make the troop AI a bit smarter so that…
If the crystal distance * .5 is less than the distance to an enemy troop then go after the crystal as the crystal is the priority.

You can also create a composition of units if you click on another troop while your morale is being deducted. I don’t know how to make this clear in game.

As for the spazzing out, if there’s latency im doing my best to address it but it might be that roblox doesn’t handle so many humanoids at once though im not sure.

Its the pathfinding that causes the spazzing out. You have humanoids spawning ontop of each other flinging into the air, and other humanoids that keep trying to walk to get ontop of each other which makes them sometimes unable to hit or get anywhere. Healers dont work correctly either as they can bug in spawn and stay stuck there if there are no people to heal nearby. Lotsa stuff like that.