Hi, good evening, I sent you an invitation to the discord, I’m a programmer, and if you want I have friends, artists and animators, this is it, we can talk in discord.
I’ve “worked” with EnDark right before we had to let him go. But looking for a team that’s not getting paid and expecting to make a profitable game doesn’t seem like a good idea. No motivation and developers will move at their own pace which makes the team harder and harder to control.
Money Greedy Team. No team is “greedy” unless they want to make a few bucks. They want to make a quality paid game because it’s what they do for a living. Unless paid assets would be sloppy unless you find someone willing to do it. I’d take some time to rethink about this.
When I meant grindy I meant you could come back to it and still have fun. As where Somulators if you go to high then you wait for next update it’s not very fun. But everyone’s been giving good ideas and once we pick a game as a team and the players. This will be successful if it’s the last thing that happens. You’ll see man.
The motivation comes from what game we make, everyone’s excited to start so I’m trying to get people in quick, we only need a UI Artist left and maybe another Modeler that could be quite beneficial to the plans. Also I don’t exactly remember you unless you were the one who started rapid and I stopped because I had irl stuff getting in the way, which is probably the reason for a lot of games but I’ve been on repeatedly for the past 2 months everyday for 6-7 hours a day.
In game development, and software in general, you bring one of two things to the table:
- Financing.
- Development skills.
A project manager simply isn’t going to provide value. A few assets isn’t going to get you anywhere.
It’s also something of a cliche to complain about a team being “money driven” as an excuse not to pay them. Passion doesn’t pay the bills. You can’t tell your landlord that you’re working on a Roblox game for a percentage of profits. It’s not greedy to want to be paid for your development work.
Percentage-based revenue schemes work, but if that’s all you’re offering you’re going to have to be doing a significant amount of the development work, or you’ll be out of luck finding people at all.
Aren’t 90% of Roblox games grind-games? Jailbreak is about grinding money, FPS games are about grinding KOs, simulators are about grinding the desired object. You also seem to have no clue what you’re doing…
This is not meant to be offensive.
If 90% of games are already grinding games, then what is the point of the post?
He’s looking for people to make grinding games.
When you’re a developer looking for work, you usually want to know what type of game you’re going to be working on, and it’s pretty unnecessary to call me out for it, when I’m just trying to get more info.
No idea where this came from, but I think I have a clue of what I’m doing since I’ve been on the platform for 8 years, and have played multiple grinding games.
This is not meant to be offensive.
He legit said “there isn’t enough” I think 90 percent is enough…
Umm… While I admire your effort and passion to do this. How exactly do you plan on getting anywhere if you don’t want to use robux on the game? Because…
Hard truth:
You need 100k+ robux at the minimum to really have a chance of making a popular game.
Why did you reply to my thread?
Oh my bad. I do it by habit sometimes accidently, I did not notice Sorry about that.
And again, I did not create the thread, and I am not looking for people to help collaborate on a grinding game. I am simply replying to the post.
I think you were mistaken. I wasn’t calling you out, I was agreeing with you.
I did not direct
Towards you Zabazz, but I was enforcing my point.
I know it’s not meant to be offensive, when I meant “grinding” I mean games you can play for hours on end just grinding the game without it getting old and boring then there is nothing to play when you look around. Thanks for your view on the subject
Can’t exactly prove that if I had to be honest with you
Lesson: patient your assets design before quitting or they will land in the wrong hands.
Do you mean patent?
“A patent can cost from $900 to between $5,000 and $10,000+ with the help of patent lawyers, but depends on the type of patent and complexity of the invention.” - How Much Does a Patent Cost: Everything You Need to Know
A patent for every asset would lose game revenue correct? I would instead secure my assets with specific anti-exploit protection, and add, “by clicking the play button, you agree to all terms.”
I’m not too amazing when it comes to legal documents so correct me if I am wrong.
If his plan was to legally patent them, it would be a net-negative and would also take an insanely long amount of time. I think the usage of that word is more to enforce that they are your assets, rather than legally patent them.
Not sure why nobody else mentioned this.
Correct me if I’m wrong – you’re saying that if a modeler creates a lot of assets, then quits (demanding 50,000R$), you, not being able to pay him, will pay him nothing and re-create stuff that he made for you? If that’s what you meant, that’s unethical and wrong.