I have a budget of 25k Robux for ads, how would it do?

Hey, I am WarriorLegit and I am running a game called Ragdoll Maniacs of which I trust will turn out really good in the end but I have a few questions regarding how I could achieve my goals.

First of all, I aim for the game to earn a decent amount of robux and an active amount of concurrent players ( specifically 100+ ). But is my budget of 25k enough for that?
Second, if it is enough, what would be a good strategy to achieve my goals with the amount. Should I only sponsor? Or should I advertise and sponsor? How much should I use for each separate sponsor or advertisement?
Third, what would your expectations be from reading this small summary of my game?
:question:

Ragdoll Maniacs is an amazing Ragdoll Concept where you will have a massive space of unique places to test out Ragdolls. The game will introduce unique Skins, and an amazing score system that will vary on how long you are a ragdoll, how high, how fast and how many times you bounced as a ragdoll after a specific fall. Here you will be able to earn cash & XP along with your Ragdoll Score which would change overtime as you upgrade your ragdoll. You’ll also get to customize your Character in the game, changing your looks, voice, animations and Air - Music ( Music that plays while you are a ragdoll ).
Ragdoll Maniacs has been highly motivated by Fraud Missions from Saints Row. ( specifically 4 )
The game will be based in a Low Poly City.

Please read carefully and feel free to ask any questions, most importantly please answer my questions :+1:

Thanks for reading!
Find more information at my latest hiring post about the game!

6 Likes

25k in ads do i think will do pretty well.

Just make sure the ad is well made!

I would sponsor in order to achieve these goals and at the same time advertise. I’d rather invest more Robux for advertising, because that often gives the first glimpse of the game. Otherwise, I wouldn’t spend too much Robux on sponsoring, because that doesn’t always help you with increasing the number of players. I hope I helped you.

I would spend the first 5k testing out ads that work for my game and use the 10k in the method that works and 10k in sponsor

Hey! So first of all it is a better idea to not spend a lot of robux on advertising at once. I have seen many developers who spend about 3k per ad and whenever the game gets players, keep advertising. In my experience, sponsoring does better but still make sure to make some ads. Some people are saying spend 10K at once, do not do this until you have a sustainable amount of robux(100k). Then that one ad is played for a single day and you may have a low turnout. The best thing for small developers is to do a little bit at a time like 3k-5k then if the game gets popular or if you get profit then advertise more.

2 Likes

I hear developers doing small amounts of robux ( 2k - 5k ) for ads daily, I hear those succeed well. I assume if that’s what you meant, I could end up doing that.
Pretty smart idea, thanks! :+1: :grinning:

Yes that would be good, I don’t know about every single day with your budget. See all you need to do is gather up a player base, once that is achieved then if your game is well monetized you will get the robux you spent on ads back. You could advertise one day, and maybe a player joins the game and really likes it. Then the next day he would want to play the game again because lots of people have heard about it. Then maybe every three days do another advertisement.